Weedcraft Inc Review – I Got 5 On It

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Weedcraft Inc Review – I Got 5 On It
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Weedcraft Inc Review – I Got 5 On It. Marijuana. Devil’s salad. Sweet Mary-Jane. All the words for the same thing and smoking as a jazz cigarette. Weedcraft Inc, you are not a smoker, but an entrepreneur charged with making sure your floral scent empire is expanding beyond its inception.

Weedcraft is a management sim and quite complicated. Although it looks a bit small at first, you will experiment with temperature, humidity and mineralized soil before you know it. At the same time, you have to make sure your power supply is not suspicious if you want your bottom to be sent to a cold prison cell. Of course, unless you are ready to bribe them.

When you launch Weedcraft, you are dealing with a soundtrack consisting of percussion hip-hop and instrumental vocals. Another thing you know you’re a Johnny, failed MBA student who turned to drug trafficking. To reach the end, it is necessary to sell astronomical weeds. Initially, you sell just a few grams at a time, but before you know you will be moving the highest quality green tens of thousands of dollars.

Weedcraft Inc Review

Weedcraft management sim systems are designed quite well. As your business grows, you start less time to grow weeds and spend more time managing employees, all of whom have three statistics: cultivation, sales, and interpersonal skills. These employees can grow weeds for you, sell them on the streets, or run a front business to keep your business unnoticed. While playing the game and going to the national law, they can run weeds out of towns where it is legal in cities where it’s not – for a small fee, of course. At the same time, they can slip and hold, so you will have to decide what to tell the police.

Maybe you play a fool and let them pick a click; Maybe you will lie down in their name, save your skin and get gratitude (until they ask for a rise after two days). Maybe, maybe, you will go with them, your empire will penetrate the dirt inside. Although it is theoretically interesting, there is not much to do. You assign jobs to your employees, drag their portraits into a small box and just leave them. Every two minutes they ask to raise, even if you go, and every other day they mention that they were threatened by a rival gang member, which reduces their motivation to work. Because they come to you to discuss money or threats, there is no real sense of relationship with them. Weedcraft management sim mechanics are clean and intuitive, but not in any special or new way.

You also have a list of privileges that are divided into two directions: decent and shadowy. This can give you bonuses when you negotiate with employees for wages or help convince the police that there is no chimney smell. You run these games progressively throughout the game, but their effects are usually high enough to be slow to progress as their benefits can have astronomical impact on your daily deal. You can lead the best growers in the city or better convince your competitors that you are really trying to help them until you stop them.

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